Dr. n. tropy7/22/2023 You have to practice this section to get through it without losing much time. Keep building up boosts throughout the lap until the wooden spiral section. One of, if not the hardest Oxide Trial in the game. This stage is simply a matter of learning the line and where to start the triple-boosts. Triple-boosting all the time and hitting the turbo-pads on the way. After the big jump Oxide doesn’t cut the corner of it, but you should do this for a big time save. Another part to save a lot of time is the very end of the lap. It might be tricky to learn but it is the key here. Try hitting the jump button while in the upper-right corner of the turbo pad. When jumping on the icy turbo-platform you can use the second one to make a 180-turn to save time. Once again triple-boosting is the key + using BOTH shortcuts. ![]() When crossing the start/finish line in lap 2 and 3 you should have build up a lot of boost to simply cut through the dirt while jumping to save a decent amount of time in those laps. Oxide doesn’t care about the shortcut through the dirt at the beginning of the track. If you know the track and where to start your triple-boosts, it’s one of the more forgiving tracks for a reason. ![]() Once you master those, you should be able to keep up with him. The only places where Oxide loses time are the entrance to the maze where he doesn’t boost at all, as well as the lower part of the stair you drop down from, where he takes the curve on the right side while staying on the left cuts the corner and some time. This track has the necessity of learning the shortcuts. Triple-boosting, taking the now forever open shortcut and cutting curves makes the track easier. Start with this one if you want a quick Oxide-success. With a bit of practice an easy, enjoyable track to master. While in boost-state in the flower fields keeps hopping to get off of it faster. Triple boosting into the flowery-shortcut area is the key. Oxide doesn’t use the shortcut in the third lap which grants you a big opportunity to leave him behind you. Triple-Boosting all the way and learning how to use the not so obvious shortcut is the key here. If you know how to handle the 180 degree curves you will have no problem beating him whatsoever. Keep using all the turbo pads throughout the race while trying to build up some boost manually as well. Oxide doesn’t drive the perfect line during the later part of the lap and is really bad at the sharp 180 degree curves. You can outrun him during the first 2 laps if you keep using the shortcuts by jumping over the tires. He ignores the big time-savers in first lap completely. Oxide starts with a bad lap, followed by a better lap and ends it with a perfect lap here. The only place to save time against him is the shortcut at the very end of each lap, since going to the left of the lantern in the dirt saves a bit of time each lap. Keep building up triple boosts as well as jumping from high slopes to keep up your boost all the time. One of the easiest tracks in the game but one of the trickier Oxide times for sure. Even though he goes right, it is actually better to stay in the middle. Also worth noticing is ignoring Oxide’s line when entering the tunnel-jump section. It is also one of the tracks where I suggest using Acceleration Class since I found it easier to hit high jumps with. When going for the shortcut, try hitting the half-pipe in a 90 degree angle for better success rate. Oxide doesn’t leave you any space for mistakes on this track. You must hit the tricky shortcut each time while keeping up the boost throughout the whole race. Sewer SpeedwayĮven though it is one of the earlier stages, it is actually pretty difficult. ![]() The shortcut at the beginning of the lap, when executed correctly, will save you a lot of time as well but is not absolutely necessary. Hitting the turtles also help keeping up the momentum. You get a lot of opportunities to build up your boost which will help you keep up with Oxide easily. Mystery CavesĪctually not as hard as it might seem. It helps definitely to use it but is not necessary in each lap if your line is great. The shortcut is easy to get on but hard to get a good line on. A good boost-line there will grant you Sacred Fire which you can carry for a while in order to save some time against Oxide. The most important part is getting a lot of boost-chains combined with the boost-pads before the finish line. Oxide’s time is pretty tricky for this one. Crash Team Racing Nitro-Fueled – How to use Drift-Boost & Ultimate Sacred FireĪ guide by SnowNinjaRaccoon & CaptainSellers Crash Coveĭon’t let Crash Cove being the first track fool you.Crash Team Racing Nitro-Fueled – All Shortcuts.Crash Team Racing Nitro-Fueled – Time Trials Playlist.
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